Hi, has anyone found a solution to this this? Spent hours last night discovering this problem and trying to find a way around it. Have been using Data Layers to hide (tryng to hide) groups of buildings. What I did discover was that static meshes obey the layer settings and stay hidden even when far away, but those buildings which are instanced static meshes/ blue prints do not, and are correctly hidden only when close to camera. Been trying to collapse buildings to static meshes/ tried changing a bunch of parameters to keep them hidden, even the mesh components within the BPs that make them but they still do not stay hidden.