I found the solution
I am using ue5.3. I have tried many methods without success. I even deleted the building, but it always appears when rendering. I finally found the reason. After turning this off, the world partition becomes invalid. , any changes you make, such as hiding buildings in MRQ, will be rendered correctly
But the negative impact is that the time to open the project will be greatly increased. My configuration is 13700K, 128G memory, 4T ssd. When I open the project, there will be a 10-minute fake crash state, and there will be a 5-minute waiting time for rendering, which is also a fake crash. state
Hope it will help you
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