City building Performance when built as a blueprint actor

Is there any event thing in the blueprint, like BeginPlay/Tick?
If you want to see what is happening at runtime, I recommend using Unreal Insights.

  1. Open UnrealInsights.exe
  2. Play the game in Standalone Game
  3. Input ‘stat namedevents’ in Console to get more information for profiling
  4. You will get a new trace in Unreal Insights Session Browser, open it
  5. Check the problem

Don’t know what’s your blueprints like so there may be some differences, but you will find the Blueprint Time under Tick Time/TG_PrePhysics. In my test project the blueprint’s performance is fine, but you can image if there are complex events or something, it will be very time-consuming.