Citizen Pain | First-Person Action Prototype

Combat against 2 Skeleton enemies. Destructibles can be useful as obstacles against enemies and be able to manage spaces better. In the future I’ll have to do a pass on the destructibles in the boxes, they don’t always shatter completely.

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Fight against Soldier enemy. Strong attack and parry followed by a front stab. I love parries in action games, so I’m glad I included it in my game.

I’m starting the level design of the castle, with the walls and the shortcut tower that takes you back to the bonfire.
As soon as the player starts the level, the castle is shown in the distance to give the player a clear objective. Weenies (in this case the castle) are little clues to tell the player where to go.

Prototype of the Possession ability on a Soldier Spearman enemy. Possession has a maximum activation time, upon finishing the enemy is damaged (and dies if the remaining health is zero). I will still have to reiterate on the mechanics, especially on being able to make consecutive attacks.

The level design of the castle is progressing quite fast, although it will take me all month. I’ve completed the left side of the castle, the garden area, where continuing will lead to a plaza where you’ll have the choice of climbing the walls or entering the dungeon.
Sometimes I waste a little too much time on the aesthetic details, I shouldn’t since it’s a greybox, there will be time for that when I put in the real environment.

The Green Knight is one of the strongest enemies in the game because of its high damage. This knight can be too strong to fight at the beginning, as will easily kill you in 1 -2 hits. However I will still have to reiterate on the enemy, movements are still a bit too predictable.

I’m doing the stairs going down into the dungeon. I like that they are narrow and go downward to give a feeling of tension as you go down (there will be torches on the wall since it will be dark).

In the second screenshot you can see how I placed the slanted ceiling, I tried to keep the same distance from the floor. I placed it a little quickly but it will be done more carefully when I put the models in.

Fight against a Silver Knight enemy. This enemy is easier than a Green Knight Spearman, but not to be underestimated for his damage. If you take the right time between his attacks it is not too difficult to back stab him from behind.

Fight against 3 Skeleton enemies. Narrow space does not help mobility during combat, a management of stamina and blocking are key elements for survival.

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Hi again @Ordnas006,

Hope you’ve been well!

It’s been such a long time since I did a real check in and I’m so impressed by how far this has come in such a short amount of time :slight_smile: Stellar work - as always! Can’t wait to see more :smiley:

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@PresumptivePanda I actually wish I could have done more haha :smiley: (I’m a little behind on my original planning). Thanks for continuing to follow my game!

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I am continuing the level design of the castle greybox. I put up the section of the castle walls. I’m leaving out a few things (missing floors and walls), I will fix them when I put the environnement.

Fight against Soldier enemy. Destructibles can restrict player movement, in these cases breaking them (e.g., using a dash) is a good idea to get more space.

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Almost finished the level design of the last rooms, the greybox is coming along quite well. I almost finished the main square of the castle and the section of the castle wall.

The heavy attack does a lot of damage but the startup is slower than a light attack. There is a small chance that the enemy get staggered, it is an opportunity to be able to make a front stab.

Fight against Skeleton enemy. Often the best strategy is to block the enemy’s attack and take advantage of its knockback recovery to do a back stab. I still need to finish adding and polishing the animations (so some enemy recovery animations are incomplete).

Using Possession Ability the player can take possession and control enemies. Enemies will attack possessed enemies, so we should be careful of other enemies around. I’ll have to keep working on many of the enemies’ animations, during Possession these come out a bit broken.

Today started the facade of the gate leading to the boss’s room. Also fixed some broken things in the level like the gate that unlocks the shortcut. I was a little tired today so I didn’t make much progress.

Fight against a Soldier enemy. After a Heavy Attack, I do a back dash to avoid its attack and then perform a Lunge Attack. On its last attack, I perform a parry and a front stab to finish it.

Fighting a Skeleton enemy. If the Skeleton is some distance away it could perform a running attack. I blocked its attack and took advantage of its recovery animation to go behind it and do a back stab.