Citizen Pain | Action in First-Person

This week I implemented enemy blocking. When they’re in a blocking state, they don’t take damage , and right after blocking, they quickly counterattack the player.

You have to be careful, because they stay in block for a while and then strike back with super armor, so you can’t interrupt them.

To be honest, I’m not a big fan of giving enemies super armor, but in this case I think it’s a necessary evil to make some enemies (like bosses) feel more threatening.