I sped up the startup of the player character’s light attack, since I felt it was a bit too slow for the kind of action game I want to make. It used to have 25 frames of startup, which is more typical of a Soulslike, but I brought it down to 13 frames to get closer to traditional action game frame data.
In the video it might look a bit too fast, but the feel with mouse and keyboard has improved a lot in my opinion.