Citizen Pain | Action in First-Person

I’m assembling the new environment for Stage 5: the Mansion.

Here you’ll encounter enemies you’ve previously faced, but with some variations. For example, the basic skeleton enemy no longer wears a helmet in this stage, and these versions are stronger than the standard ones.

I’ve also implemented item spawns in crates. In the video, you can see the treasure, which grants the player a lot of money, but I’ve also added food items that restore the player’s health.

Additionally I created a marker indicating the destination after a fight, making it easier to navigate to the next combat room without getting lost.

I also had time to replace the placeholder character for the heavy knight with a shield.

There are still plenty of bugs to fix, some of which are visible in the video, like the treasure’s brightness being too high and the enemy collision hitboxes being slightly too large.