I’ve been working on Stage 4, The Burning Village. I’ve also made progress on Level 5, which I hope to share soon.
I added a timer, inspired by classic arcade games. There are still some issues to fix, such as clipping problems in the environment. The 3d character of the shielded knight enemy is currently a placeholder, I need to replace it and fine-tune its moveset, especially the shield block, as well as adjust its stats (too much health) and there are some animation bugs.
I also need to improve the damage feedback for the player, as the black-and-white effect when health is low becomes annoying over time. The HUD needs updates, particularly the stamina bar, since I’ve completely removed stamina management from the game.