Circular movement around location

After some testing the spring arm worked perfectly and there was no need to test the other solutions… However for people who are hoping to achieve a similar result to the image below just keep in mind that the controlled vehicle is a PAWN not CHARACTER.

CHARACTERS have an inherited parent from the C++ script where as the PAWN doesn’t, meaning I can set the Spring Arm to be the PAWNS parent. This just isn’t possible with CHARACTERS as the parent cannot be modified.

So to conclude this solution only works for PAWNS and not CHARACTERS.