At the risk of sounding like a fawning fan boy I am in awe of your talent and intellect. I’m using this amazing gift now and I can’t thank you enough. It adds some much to my game. It may seem like a small thing to you but it is not to me.
Revisiting this post after a few years - for my current project our mock up actually features segments exactly like this!
When your posts says “no textures” did you manage to cut the lines in the bars dynamically? For instance, if each segment indicated 50 health, and one character had 500 and one had 700, they would need a different number of segments/separator lines.
If so, it would be fantastic if you could give me a breakdown of how you achieved this!
I’m using this and it’s great! Thanks! Request: Is there any way you can have the Mask go from in to out and not radial? i.e. the circle grows and shrinks based off the mask percent?