Hey there @DaInzi! I don’t work with Cinema4D (primarily blender and previously Maya) so I don’t have any hands on examples. My recommendation is going to be try and check your workflow in comparison to this video I’ve got below and see if there’s any difference. It could just come down to import/export settings as most blender to unreal issues boil down to the same.
Some other common issues exporting from 3D programs is much of the time transforms and rotations weren’t “Frozen” in Maya terms before export they retain locational data that shouldn’t be there.
Give this a quick watch and if your workflow matches up we might have to look around a bit. He goes over the wrong way first so you can just just skip to when he starts showing off his export settings(this assumes baked anims but you probably wouldn’t)
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.