Chorded Action is always firing when player is Falling?

Hey @Ke1tick! Welcome to the forums!

Do you have confirmation that the slide is actually what’s happening?
This actually sounds like an animgraph situation, where you’re not checking if “IsFalling” is true! :slight_smile:

Let us know your thoughts on that, and try to get a print string or something to trigger letting you know the slide is happening! :slight_smile: