I think that is what Autodesk wants you to believe, although in reality the only thing that matters is the end result and not how you got there. Either you get to chose whatever you like or they will pay for an introduction to 3dsMax or Maya if that is a requirement. One area that Blender is still not so great at is rigging though so if rigging and animation is what you do then I would probably pick Maya instead (not Maya LT).
I prefer Blender, you should try them all though and pick the one you like so you know what to expect if you have to switch.