I’ve been getting this error as well. I’m using UE 4.7.6
I have a child actor component which tries to add in a blueprint. Every time I restart editor, it gets reset to ‘none’.
I’ve been getting this error as well. I’m using UE 4.7.6
I have a child actor component which tries to add in a blueprint. Every time I restart editor, it gets reset to ‘none’.