Child blueprint reset to Parent defaults

Any news on this issue, I’m running the very latest version of the engine and at random times, some of my child actors reset their settings. For example. I have a door blueprint, I made a child blueprint of that called metal door. In here I tweak the meshes, sounds and effects. In the level, I change various properties of the placed actors like if the door is locked or opened and such. Theses settings keep resetting themselves and It’s a huge setback for my project. Constantly having to go through many many maps setting up the door actors again. Does anybody have a clue on how to fix this? And why it only happens to some of my actors while others work just fine?

Thanks