Child Actor Skeletal Mesh Disappears When Engine Opens

Hello tommygdawg,

Thank you for reporting this. I’ll look into the issue of the skeletal mesh resetting but I’m more concerned about this inevitable crash. Are you using Child Actor Components at all? Does it seem like it may be related to this?: UE-39323

If not, can you provide the callstack and/or your Machine ID (if you have submitted the crashes) so that I can look into the cause of that as well?

Edit: I tried reproducing this in the most simple way possible and I haven’t had any luck. I’ll list the steps so we can see if there are any discrepancies in workflow:

  1. Created a Blueprint Character named ParentCharacter
  2. Set the Skeletal Mesh in ParentCharacter to SK_Mannequin
  3. Right-clicked on ParentCharacter in the Content Browser and selected “Create Child Blueprint Class”. I named the child ParentCharacter_Child
  4. In ParentCharacter_Child, I made sure that it was inheriting the Skeletal Mesh correctly.
  5. Selected “Save All” from the “File” menu
  6. Closed and reopned the editor
  7. The skeletal mesh was still set correctly in both blueprints.

I also tried doing this with step 3 and 4 being reversed, thinking that maybe it was coming from the skeletal mesh being set after the child blueprint was created but no luck there either.