Yes, only rotation.
And yes, it happens to the ChildActorComponents only. The Static meshes and the Widget are working fine. I already tried “AttachToComponent” in Begin play, but it doesn’t fix the problem.
Yes, only rotation.
And yes, it happens to the ChildActorComponents only. The Static meshes and the Widget are working fine. I already tried “AttachToComponent” in Begin play, but it doesn’t fix the problem.