Yes I double checked every component now. Okay let me clearify this:
The Sphere (and actor) has a World Rotation of: 0,0,0
The “GondolaPlayer” (ChildActorComponent) has a World Rotation of: 0,0,0
Now I drive some time and rotate the vehicle. it now has a world rotation of: 0,0,20
But the world rotation of my Pawn camera still remains at: 0,0,0
But it should follow the rotation of the vehicle.
E.g. when you sit in a car and you dont move your head, but the car rotates, your head follows the rotation of the vehicle.
My problem is, that the camera of the player doesn’t follow the rotation of the vehicle. Location works fine.