I tried it again with “normal” childactorcomponent, which actually works. But when I use a subclass of “Pawn” with a camera inside, the camera doesn’t follow the rotation of the actual vehicle rotation. Here’s the component hierachy of my Pawn:
I tried it again with “normal” childactorcomponent, which actually works. But when I use a subclass of “Pawn” with a camera inside, the camera doesn’t follow the rotation of the actual vehicle rotation. Here’s the component hierachy of my Pawn: