Child Actor Component keeps corrupting it's parent actor .uasset

Thank you Bioluminescence for the workaround workflow. I’m glad to hear you were able to get your project running again. If you’re able to reproduce this issue, can you provide the setup that causes the crash? When setting up the parent/child blueprints, what is the base class for each? What components/variables are in the parent blueprint other than the child actor component? What components/variables makeup the child blueprint? Let me know if you can provide any information that might help me reproduce the issue on my end.