right now i use:
Contoller::BeginPlay()
{
PrimaryActorTick.bCanEverTick = true;
EnableInput(this);
}
Controller::Tick()
{
if (IsInputKeyDown(EKeys::A))
.
.
or
,
,
if (WasInputKeyJustPressed(EKeys::LeftMouseButton))
}
The Tick() works, but the conditions not