Check if actor is visible to player

Technically that precise “something” is mostly on the GPU for rendering, which means it’s not something easily accessed. The other thing that happens is bounds checks, that is what determines niagara particles rendering like you mentioned, though these aren’t hyper precise and are approximated boxes. Even games like Overwatch 2 have socket checks for things like Cassidy’s ultimate for example, it’s not an entirely uncommon practice.

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