Sorry to res this thread. But I found this just then.
Best to always check GEngine
/** Global engine pointer. Can be 0 so don't use without checking. */
extern ENGINE_API class UEngine* GEngine;
Sorry to res this thread. But I found this just then.
Best to always check GEngine
/** Global engine pointer. Can be 0 so don't use without checking. */
extern ENGINE_API class UEngine* GEngine;