CharacterMovement Component Jittery/Not Framerate Independent? (single player)

Server tick rate default is 60Hz. If your game has large maps and/or heavy processing you’ll want to lower the server tick and the character movement component replication rate.

To find the proper tickrate use t.maxfps in PIE. Once you get a stable rate set it in the Engine.ini


[/Script/OnlineSubsystemUtils.IpNetDriver]

NetServerMaxTickRate=30


Open your character class and set the “Net Update Frequency” under Character Movement component -> Replication. Value should be equal to or less than the servers tick.