Character Walk on a Wall? (E.g Sonic running around a loop)

With the help of a few dozen different posts around the internet and a year of trial and error, I just figured out a really good method for 360 degree / planet / loop, movement with or without custom gravity. It can be done in BP only and is pretty simple.
Will work on it a few more days and then make a tutorial and link it over here.

Ey thats nice! Thank you for sharing it!

Have most kinds of custom gravity you might want done now.
Just making it all simpler to use and making clean functions of it all.
This is for Pawn, FirstPersonCharacter and ThirdPersonCharacter.

I did this to test Sonic looping:

That is an update:

Unfortunately it seems these videos are no longer available. :frowning: I would love to watch it. I mean that older ones only. Thanks for updates. :slight_smile:

give the loop a texture with a high friction value (physics mat) and disable jump before the loop and enable it after?

Also the complex suspension demo has a loop. it’s a car but you can only drive the loop at speed…

Sorry for replying to this old thread fellas, but I was wondering if anyone has accomplished this without any custom movement components or using a pawn. I’d really appreciate it if anyone could help me out with this :slight_smile:

Hi! I the same guy who trying to find the same thing :smiley:

I think for people who only start to learn UE and want to create a Sonic’s like game need to use “gravity plugins” like “Ninja Gravity” or “Dynamic Gravity Character”. I tried use Ninja Gravity but got with Camera movement and character launch at springboard with high speed. So I want to try “Dynamic Gravity Character” at this week because a saw a video from this guy. It look great for me