Character Walk on a Wall? (E.g Sonic running around a loop)

That’s about how well it works for me at the moment. I feel like the parts are in the right place but the things that need to be figured out are how to simulate a false gravity to push the player towards the new down, and then how to properly rotate the player so that the normals aren’t controlling the way he faces. I just remembered you can change the sliding feeling with Breaking Deceleration Flying in the character movement.

If you just want the loop like in sonic you can make it so if the trace returns false you can reset the gravity scale to 1 and rotate the player to the standard world rotation, then when it returns true turn the gravity back to 0.