This sounds great; However doesn’t the Capsulecollider auto assign when you create a player blueprint; Wouldn’t this over-ride the sphere? How could you tell the blueprint that the sphere is the real collision and not the capsule collider?
This sounds great; However doesn’t the Capsulecollider auto assign when you create a player blueprint; Wouldn’t this over-ride the sphere? How could you tell the blueprint that the sphere is the real collision and not the capsule collider?