But can you control a player controller with matinee and instantly let them have the control back? I didn’t think this was possible.
EDIT: Just tried this with Matinee; It won’t let me hide / remove / edit the player. I tried animating the player pawn but nope, wouldn’t even let me add it into Matinee. Am I doing something wrong there? I tried deleting the player, hiding the player and using an animated static mesh of the character running over the loop; But the player just won’t hide / remove / move, the static mesh does, but the camera in matinee and even in the player won’t respond to what I’m trying to do.
EDIT EDIT: I noticed Sonic GDK/UDK managed to pull this off in UDK; But I didn’t use UDK and I can’t find where they would’ve set their loop to attach to their Sonic. I tried looking in their Kismet, but couldn’t find anything and I tried looking through the UnrealScript, but their pawn is just a regular pawn.