Character spline path branch

So this what i did and it’s not working.

I deleted second spline bp and just dragged first one into the scene to create some second spline.
I selected Char_spline2 in the details of the character.Char_spline_var (no tooltip referecend Bp but the same type) leave as none. Other way it’s pointless because it is setting position on first spline and only.But in this case Char_spline_var not determinating world position and this what we get

Here whole setup

May be we could do something that works in online?I would appreciated a lot!!!