because i want to be able to aim for example at some enemy that is on top of a wall or stairs, currently the linetrace just stops at the side of the mesh
cant see how +90z changes anything
cant see how +90z changes anything
Trace as before but offset the result to be above ground (half player size):
Hide cursor, draw crosshair where the blue point is, see if you like the feel. It may be horrible.
I’ll try to post some other options as soon as I find the time. It may not be today, though.
thx mate, it is similar but the mouse should be at the location of the light blue square and not on the ground
Hence the need for a virtual plane we trace against, experiment with it.
i will try
Try this for a quick & dirty thing:
But it will need a couple more steps to account for all surface angles.
thanks, it only needs to work on like hills and maybe a small trench / barricade
sadly still no idea how to rotate the upper body, tried a few methods but it only works in 90 degree directions.
I know, i have an offset, but still points to the right of my mouse because i have no clue how to calculate the offset to the left
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