Character simple move to location Completed event

Hello everyone.

If someone has encountered the problem of not being able to get (Result event) when AI has reached or not reached. Here is the answer!

(Simple move) and (Move to actor) has exits (ReturnValue).
The problem is that these On Request Success/On Request Failed Blueprint nodes don’t mean “the AI ​​reached the goal” - they just mean that the movement request was accepted by the navigation system or rejected outright.

To get the result of the move.
You need to call (Bind Event to MoveComplited) from your (AIController)