I believe I finally got it. android.robot gave us the hint, but I didn’t understand at first. He said 'Also only choose “Client Component” in the components list of the Lyra Experience Definition". That said, by default, B_PickRandomCharacter is checked as ‘Server Component’ inside the Lyra Experience Definition blueprints (B_ShooterGame_Elimination and B_LyraShooterGame_ControlPoints, B_TestInventoryExperience and B_TopDownArenaExperience):
All we have to do is uncheck Server and check Client. That should allow loading the correct selection. I am testing it now.