Character player spawn too late in ue 5.5

the character refers to the npc and this to the character, when loading late, the references are broken, and all the logic does not work, my character must look at the npc, and vice versa, but without the correct reference, this no longer happens, and others things that depend on these references do not work, for it to work I would have to re-code everything, and it is too much work