Character Not Doing Blendspace Animations

That makes sense, I got the blendspace working by rerouting an event begin play on the ThirdPersonCharacter event graph however when I hold w the character does the sprint animation instead of a run. If I tap the spacebar before pressing w then when I hold w it will do the run as it should and holding spacebar does the sprint animation as it should. I am assuming if I want the character to reload or take cover id need to branch off the Event Blueprint Update or create some other Event Blueprint then create variables for that or merge animations by creating an upperbody slot for the animations. In addition to making Reload and Take Cover states in the state machine. Also maybe I should change my Get Player Controller to Try to get Pawn Owner for my HUD. Thanks for taking the time to answer my questions.