Character movement

the second one, I actually remembered which game inspired me in the first place.

Forsaken 64 any% speedrun (37:16) - YouTube<—something similar to this?

They seem to have full control over their movement (except for when they stop going forward they don’t fall and i’d like them to fall if you are not trying to move forward or maybe a way to make them fall).

Also yes, for your I’d like a way without physics. But I still wonder why physics based movement isn’t good for skeletal meshes.