Hey there @Hakushi! Generally I avoid using physics for systems where you’re going to want full control ie starfox style movement. That said I’m here to help, not force you to refactor everything you’ve done! To keep with your tutorial, you’re going to want to set it to Custom and go down the list of what should and shouldn’t collide with it. Set the camera collision in that to ignore, and the object type to pawn, and you shouldn’t have any issues out of the box and can continue your tutorial. Let me know if this helped or if you have any questions!
Bonus tip: In your hierarchy, if you have an object set to simulate physics, it’s usually best to make it your root (by dragging it above the root object) as when it starts simulating physics it will in fact separate from the root anyway. (unless it is the root that is).