Character movement is stuttering on client

project is created on clean with starter content, and im too lazy to start adding multiplayer system for clean project. also theres code that much in modes and states so im gonna check every node now through before i start copy all that… just noticed that all my gamestates and modes i had disabled the tick stuff on start, no clue if that has an effect for it. changing graphics settings ingame will remove that weird lag but only on local machine 2 screens.

224287-ticks.png

if this setup doesnt work over online i will try that new character thing.
enough for today, tomorrow more investigation.