I’m having some serious issues with skeletal mesh streaking like this. I don’t know if this is material related, bone issue or what on earth is going on. Any ideas would be super appreciated.
Hey @FatBalloon!
Yeah, that’s definitely a skeleton issue. Those bones aren’t receiving any info so they’re zeroing out. Could be that they are extra bones and not receiving instruction from the parent bones, or they are incorrectly laid out in the hierarchy. Are they staying in one spot in the world? Or are they moving along with the character animations?
1 Like
Thank you so much. I’m pretty sure they are extra bones and they clearly aren’t receiving any information. The animation was re-targeted from the unreal skeleton, but this one has extra. That gives me at least a path to explore. Thank you!!