Character Item Drop System Only Works On Last Sequence

Spawn a Actor and add a Mesh Component to the Spawned Actor. Should be a Item class you created with functionality in place resolving around Items. A Mesh alone won´t do anything.

Destroy your Actor if you are done with everything. Should be the very last thing you do (can be on multiple places). Instead of Sequence use the False output of the Branch node if you dont want to drop Multiple Items.