Character feet rotated and locked

if you click on the Control Rig name/text the node where that control rig is set will open. The issue you have is that you are using an leg/hand IK control rig for the original skeleton mesh. The one from where you’ve got the Animation Blueprint.

You need an Ik control rig for your skeleton. This rig is basically to have the foot Ik work correctly in game. This is why your feet look wrong.

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