Character facing wrong way - Layered blending bow w/Animation game sample

Animation games create an intriguing moment when a character faces in the wrong direction. Despite the directional misstep, the “Layed Blending Bow” technique is used to seamlessly adjust character movements. The animation is given a dynamic, fluid feel, enhancing the immersive experience. The unexpected angle can enhance gameplay by providing a greater challenge when controlling and interacting with the character’s movements.