Mainly what you’ll be dealing with is RootBone re-orientation when a new anim sequence is applied in the state machine. It’ll just snap back.
If you want to rotate the mesh do it in the animation BP.
Mainly what you’ll be dealing with is RootBone re-orientation when a new anim sequence is applied in the state machine. It’ll just snap back.
If you want to rotate the mesh do it in the animation BP.