this looks amazing! i am lookingto use a system like this in a project im working on! hope to see it in marketplace soon!
what about clothing?
I think clothing and hairs must be separated packs. For now I’m talking with artists to make them. It is genre specific thing… And nobody wants to pay for medieval clothing when he makes Sci-Fi shooter.
How easy would it be to replace your mesh with a custom one? It would be nice to only replace the mesh when a project is cleared for the next step without having to replace the entire system along with it. Also if your system is easy to change out meshes then the value of this system goes up exponentially for me at least however, if the opposite is true then it become a pass for me.
It depends of how complex character is it. Say, to add one tunable element about 5-10 minutes - so you can calculate itself. Basic workflow -> import skeletal mesh, make animation blueprint for it, modeling and import parts (highlighted things in video), make physics asset for it - most time expensive things, and after that it is about one minute to add it to code.
I am going to show all process in video tutorial soon.
Awesome thanks for the heads up.
One more question is this expandable to allow for Male/Female and say adding additional races without rebuilding the system for each?
As I’ve wrote above - this system can be used with any type of character, and more… In last video you can see how it works with robot-kind character (for example - colors for chest logo were added). I can make tutorial even for ginger bread man, if it is necessary ). I’ve just add tutorial samples to project.
Let me start by saying your video demonstrated quite nicely how easy it is to setup your system on a new mesh. Thank You.
However, I think I may have stated my previous question incorrectly, sorry about the confusion (I think the ginger bread Man should be default shipped mesh ,that would be awesome)… lol. Just kidding.
What I meant was do I need to duplicate the entire blueprint system for each base mesh? For example, I have the main male character setup with your system by default, now I want to Add a female character, do I need to fully recreate your system for that mesh and add a UI button to call the Female mesh OR is our system setup with a database like setup, were the system is separate from the character class allowing me to add a Reference to the database, add a rigged/setup mesh for each new race/gender I want have playable.
Or am I just way off and you have a much better approach?
I think you have an awesome system going here, and I am very interested in picking it up. I am just looking to see what I need to have to compliment your work.
Thanks for your time
My target is to make system for maximal customers comfort. All things you need - just make blueprint, which inherits basic setup, override several functions(for setting materials for example), setup necessary skeletal meshes, setup animation blueprint - that’s all. Sorry for my hurry to make tutorial video - I’ll fix it soon.
Hi all!
While my stuff is under submission process, I decide to ask to other content makers (one more time…):
Is there anybody, who wants to create assets for my character. Hair sets, clothing, props - all are needed. I can make that things by myself of course, but in my feature plans I going to improve my system functionality, add more basic characters, and so on.
For now one man makes hairs sets for my stuff: I-appreciate-the-interest-of-3d-models-of-hairs
As for payment - all money you receives with your sells are yours. As long as set will be integrated to system - there will be subject for discussion of course, I’m not greedy at all)
This is awesome! As far as I’m aware your pack would be the first character related pack on the Marketplace to have addons outside of a pack.
Thanks! I sincerely hope so. And it is in mine scope of interest to support such addons, as I can.