Character Customization System for Unreal Engine 4

Hi Sameek,

  1. Ella Svahn release a very good cgfx shader for eyes, check it out for insipration ( or implementation )
    CGFX eye shader

  2. I’m currently implementing clothing in my character customization tool in UE4, but I’m doing everything inside Maya when I create the various blendshapes…I wonde, if you create a cloth in marvelous designer to expand the library, how would you “connect” it as a blendshape or add it to the character, considering that it need to take into account body variation and shape? not sure if I miss something or UE4 can “append” an external mesh and add it to the main skeletal mesh, taking into account all the deformations

  3. Retargeting helps, but you can set limitation/range to rotation/scale, in order to customize/modify an animation directly inside UE4…I guess that some additional constraint are needed in order to set the animation to be executed properly, right now in theory should work :slight_smile:

  4. I suggest you to start with the new skin shader available with 4.5 and expand it from there ( add specular, translucency and gloss ) and expose the values you need to set/randomize the character skin. As far as I can see the base shader is pretty **** good and if you do a search on the forum you’ll see pretty nice experiments :slight_smile:

Are you seriously thinking to share this tool for free?
If so you’re totally mad :stuck_out_tongue:

Just kidding, but this would be a huge gift for the community :wink:
Honestly if I manage to do what I have in mind I was thinking to put the tool that I’m developing ( quite similar to what you did, but with more specific features ) on the marketplace, mostly to buy advanced stuff for mocap for personal projects :wink:

Cheers Sameek and keep it up, can’t wait to see a video demonstration :wink: