On Maya try Mesh Display → Set Normal Angle… and set it to 90 degrees;
That gives a natural balance between smooth normals and hard edges of neighbor faces above the relative 90° angle.
- or experiment with 45, 30, 15 degrees *
On Maya try Mesh Display → Set Normal Angle… and set it to 90 degrees;
That gives a natural balance between smooth normals and hard edges of neighbor faces above the relative 90° angle.