Character copyrights, custom characters

Hi Canon, thanks for your reply.

FYI we’ve just purchased our first subscription for the project (under our company name). In terms of above yes, sorry I was referring to the UE4 subscription EULA, as it’s a new project we’re not going to go down the UE3 route.

The EULA is a little vague in terms of clarifying definitions ie. what’s considered a submission. As you must have a lot of new signups from people or teams with projects where they may have already invested significant money in terms of IP creation of assets could those definitions not be made a little clearer in the EULA? It is after all a legal document for a product where end users can import their own IP and copyright assets.

Our project also has music copyrights concerned in which the company I work for are the authors/owners of the music that we’ll be incorporating in our work in UE4, so I’m presuming that music submitted is also covered in what you’ve said. You said “The concept of a Submission is intended to largely cover code submissions to the engine”, which is great however the EULA doesn’t really clarify that’s what the clause as written is intended to cover.

In order to better clarify this position for users of your engine and technology couldn’t the EULA also include some clarification phrasing such as your point 3:
“The concept of a Submission is intended to largely cover code submissions to the engine. In any event, it covers content submitted to Epic and definitely does not cover content just because it’s used in the engine.” and could it also not include a more detailed and thorough set of definitions, thereby making it clearer for all users and for Epic itself.

No criticism at all about UE4 or Epic whatsoever intended - Epic is awesome, it’s just that copyright and IP are obviously fundamental matters to any project where there is any kind of investor involved in the process.

Best,

Angus