Character came in PERFECT, no errors. Epic Anims Balloon mah dude.

I am learning about retargeting. The problem that I am facing is…

I am looking to create accurate compatibility with Epics existing animations vs. having to copy existing anims and porting them into my character.

As you can see, we know that this method works. But it isn’t actually solving the actual problem. This is a workaround and I am not excited about it. By retargeting, then ‘exporting the selected animations’ swells the size of the package by duplicating animations that already exist in the starter content. It’s actually counter productive to what I am doing.

I am going to do another test… I am currently working in Centimeters in 3DS Max.
I am going to convert this out to meters and see if it actually works that way.

This issue remains unresolved.