Character blueprint with Metahuman - Floating hands. Please help

OK that part moves onto the face. Your hands are already rotated right at this point. Mine are off. Also I tried moving the face as a child of the mesh and exactly like you did and the head stayed up in the air. I think I have completely different versions of everything than you. I’m so close though. Could you help me a bit more please?

I been to rotate the mesh (charactermesh0) without it rotating everything else. Can you please explain how?