Character automaticaly bounce inside elevator

Is this a depenetration issue? I thought the character movement component was somewhere described as “glueing” a character to the floor it stands on, but if pushed by external forces (a wall moving) you will note some sort of teleporting behavior called depenetration. I would be surprised if it applies to standing on an elevator floor but who knows?

him “jumping” could actually be the animation blueprint going into a state of “falling” after he depenetrates some distance up.

I’d say… most likely the code handling the movement of the character doesn’t keep up with the velocity of the elevator, pushing the character into the elevator floor then depenetrating up. That’s what I see visually.

Choppy character movement when being pushed, missing hit events. (both when character is not moving)

What bothers me is that it only happens on the video between seconds 12 and 26, while I see no change in speed (verify this!)? Is there anything in the sky colliding or another effect between this time period?

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