Yeah, you have an infinite loop.
Look at the bottom photo:
You have “Can_attack” being set to TRUE, then when the montage plays, it checks for “Can_Attack”. “Can_Attack” will ALWAYS be TRUE until your character gets far enough away from the enemy.
Yeah, you have an infinite loop.
Look at the bottom photo:
You have “Can_attack” being set to TRUE, then when the montage plays, it checks for “Can_Attack”. “Can_Attack” will ALWAYS be TRUE until your character gets far enough away from the enemy.